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He has played a role in standardizing a scripting language for Strife dialogs, based off the work from UDMF, known as USDF.
ECWOLF WOLFENSTEIN WIKI MOD
With the public release of ECWolf in 2012 he has been more or less focused on that. -ECMac will be the first mod in a series called the 'Classic Conversion Collection' (CCC), which will be a series of ECWolf mods that attempt to recreate a specific version of Wolfenstein 3D in the best way possible. In late 2008 he started his own source port of Wolfenstein 3D, known as ECWolf, which borrows heavily from ZDoom's philosophy and code. Although you can play the game just fine with DOSBox, it might be nice if theres a version that works on Windows 11 and Windows 10. Later, he joined the Skulltag team where, due in part to Skulltag recently gaining Linux support, he was assigned the task to make a cross platform server browser. He started working on ZDoom in late 2007 in order to add basic status bar scripting capabilities known as SBarInfo, which was primarily designed to allow an inventory heavy Skulltag mod known as Jurassic Rift to switch to the Heretic status bar. Before becoming proficient in programming he was a mapper, initially involved with EDGE and Doom Legacy before discovering ZDoom and Skulltag. He has since become a developer for Doomseeker, Zandronum, and ZDoom. Braden Obrzut (Blzut3) started his involvement with the Doom community around 2004.